The Black Monolith

Session 14
Down the mountain, into the hold

The adventurers have a harrowing experience as they do some mountaineering down to Mt. Hodimadod.
While they are climbing they see that the evil cultists are under attack from some giant stone men.
Once they reach the ground they investigate the corpses and seek a way into the ancient dwarf hold.
When they succeed they come under attack of some sneaky cultist and his Chaos Imp minions.
After that, they make their first explorations inside the mountain…

Listen to it here: Session 14 MP3

Session 13
Into the Grey Mountains

After the megabattle the heroes lick their wounds and talk with the dwarves. They find out that they are ill equipped to travel to mount Hodimadod so one adventurer will follow the dwarves to their outpost. Meanwhile the greenskins are back with full force.
The heroes succeed in throwing the orcs off their trail and follow their companion to the outpost where they stock up on supplies, climbing gear and convince a guide to take them there.
Along the way they find traces of the fleeing mutants, orc corpses and traps and finally arrive within sight of their quarry.

Listen to it here: Session 13 MP3

Session 12

The heroes retreat to the abandoned cottage on the hill while a small portion of the Waaagh! has broken off to get their magical sword.
An immense fight begins where the adventurers are hard-pressed not to get overwhelmed. Luckily for them, some dwarf rangers spot the action and decide to butt in.

This session is one big fight, so it might be a bit of a bore for you. Listen to it here: Session 12 MP3

Session 11
In pursuit of Lord Shifmann

The adventurers are hot on the heels of the chaos worshipping scum Lord Shifmann and his cronies. They return to the Goat Hill Tavern and Reinsfeld.
They witness a full fledged Waaagh! coming down hard on the remote town and when they make their way trough the mountains, they are set upon by greenskins.

Listen to the session here: Session 11 MP3

Session 10
Tie up loose ends

The heroes piece together all their evidence and plan their next course of action.

Listen to the session here: Session 10 MP3

Session 9
Return to the cursed house

Introducing two new heroes, a Barber-Surgeon and a Halfing Agitator

Our heroes return to the surface to take care of their injuries, the encounter Rutger Von Heling who agrees to lend them his aid.
Returning to the sewers, they also ancounter Anya Cherryblossom and together they sneak into the abandoned house.
They discover all sorts of foul evidence and in the attic, they are attacked by a shadow demon.

Due to a server crash, we lost the recording of this session, should you have downloaded it, pls contact the GM. Thanks

Session 8
Merxheim Sewers

Hot on the heels of pyromaniac mutants, the heroes discover an abandoned house that belongs to the head of the Merchant Guild: Lord Emmerich Shifmann

Unable to enter trough the front door, our heroes decide to sneak in trough the sewers. However, a massive mutant stands guard below the house.

Due to a server crash, we lost the recording of this session, should you have downloaded it, pls contact the GM. Thanks

Session 7
Arrival in Merxheim

Our heroes arrive in Merxheim They set up shop in the Fortress and get acquainted with the city and some of its residents.
that night however, the heroes are awakened by shouts of alarm, several buildings are on fire!
The heroes spot some cloaked figures with torches and quickly go in pursuit.

Turns out these figures are mutants who try to set the city on fire, our heroes valiantly intervene.

Due to a server crash, we lost the recording of this session, should you have downloaded it, pls contact the GM. Thanks

Session 6
Goat Hill Tavern

A short session bacause we had to do some bookkeeping and get rid of some software errors.

The fight at the tavern comes to an end. The heroes learn that a Witch came looking for something shortly before the attack.

The owner of the tavern gives the heroes a strange sword that was given to her by her father.

Listen to the session here: Session 6 MP3

Session 5

Our heroes are back in camp. They learn of a stolen artefact from the portable Sigmar Temple and prepare to leave to Merxheim.

During their travels they encounter a chain gang that is clearing trees and decide to save them from the arrows of Wood Elves.

Halfway their journey they come upon a dilapidated tavern that is under siege by a band of Beastmen.

Listen to the session here:

Session 5 MP3


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